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The damage of your auto-attacks will be increased by 40% against rooted, slowed, or stunned targets. Combine that with 8 seconds cooldown on “Multishot”, and you will understand why enemies hate you. The level 13 talent will allow you to chase down, zone out, and poke targets very effectively. With FS talent Valla becomes very annoying and hard to deal with. This is third key talent to the build, together with “Composite Arrows” and “Arsenal”. “Frost Shot” adds 40% slow effect to your “W”. Multishot build will excel even more with this talent, as it will add kiting capability to your kit. Sometimes, the fight is over and you didn’t use RoV, and it is okay, because there was no proper moment. Generally speaking, this ultimate requires some patience and right moment for good usage. But this option is for experienced players, as it needs player to be good at predicting enemy movement, and be used to RoV mechanic. Oh, and in some cases it can be used for initiating a fight. Finally, this Heroic is very good to interrupt important channeling spells.
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The potential of this Ultimate doesn’t stop there, as it will be used for some wombo-combos. Also, you can use Rov as a finisher to a targeted burst. It will be used as disengage ability, to avoid unfavorable fights, or to counter enemy initiation. RoV in this build has very valuable and diversified role. Often times, talent is used with Heroic to land a finishing blow, to a target that was poked or focused. SA increases Valla auto-attack potential, and is good for bursting down targets. Each auto-attack will cost 15 points of mana. The talent lasts for 5 seconds, and has 25 seconds cooldown. SA is an activatable talent that will increase damage of auto-attacks by 50% for the duration of time. This talent acts like a patch for missing “Battle Momentum” talent.
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At some angles, and in some situations, that may result in damage loss, as projectiles won’t hit your target. The grenades will be flying slower than default “Multishot” projectiles. However, keep in mind special mechanic this talent has. The talent will improve your laning and poking capabilities even more.
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The level 4 talent, “Arsenal”, will boost damage output of “Multishot” by 55%, as it will fire 3 grenades that will deal (42.5 +7.5(per level)) points of damage. This talent will allow you to safely harass enemy hero during lane phase, or do tremendous amounts of damage during long team fights. Suddenly, you will be able to fire your “W” out of the range of most spells and auto-attacks. It seems not that big of a deal, but believe me those numbers are magical. “Composite Arrows” will increase cone area of the “Multishot” by 20%. In the end, the build is finished with “Bolt of the Storm” talent. “Frost Shot” will be your level 13 talent, and for level 16 “Blood for Blood” will do. Then, on level 7, you take “Searing Attacks”, and on level 10 “Rain of Vengeance”. The standard version of the build starts with “Composite Arrows” on level 1, and “Arsenal” on level 4. As you will often times see, in competitive matches teams lean towards heroes that provide burst damage, or are good for burst damage comps. Apart from the talent loss, the reason is also in a more burst oriented meta game. Multishot build has fallen off a bit since the removal of “Battle Momentum” talent. Also the build is very good at kiting your opponents. You will be out of range of most enemy spells and auto-attacks. With Multishot build you are able to dish out small amounts of area damage from a safe distance.
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The build is also good for pushing, and harassing enemy heroes during the lane phase. Multishot build is designed to be effective at poking targets, and driving your enemies crazy. "My training never prepared me for all this poking" The first part of the guide, which contains hero overview and Hungerring Arrow Build, can be found here: Note: This is a second part of the guide. Heroes that are good with and against Multishot Build Tips on How to play against Multishot Build General style of play and tips for Multishot BuildĪlternative or situational Talent choices for Multishot build
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